
Select any of the paintings in the gallery below, to get to where you want to go!

What's inside

Berg

Rainy guy

Amazing ball machine

Snowman

Creator

Challenge lane

Faulty Wiring

Charms

Untitled commission

Worm enemy

Mousetrap

Illustration from my short story "Beachcombing"

Fox

Flyin' Burger

Chattering teeth

Mind body spirit

Moodboard

Addison

Figures

Jacob's ladder

Robot boy

Decoy slime

???

Jundt

The five senses

Evil sandwich

Ipsum salt

On the green

Self sabotage

Sad

Happy

Angry

Learning spaghetti: 3rd edition

Alligators
Below are various Graphic Design works I've created (or assisted in the creation of) for Vetoquinol USA, a global animal health company.

Flexprofen injectable solution flyer (designed for Vetoquinol, co-designed by Nathalie Cappione)

Toxbuddy Antifreeze safety reference guide (designed for Vetoquinol)

ToxBuddy Batteries safety reference guide (designed for Vetoquinol)

ToxBuddy Statins safety reference guide (designed for Vetoquinol)

Phovia Web Banner

Simplera Web Banner
Uber is a short film about an incredibly awkward drive. I made it in under 24-hours as part of a creative challenge. Are we there yet?
Sunshine was one of my first short films. In addition to the animation, I composed the music for it as well!
Death of a Salesman (not to be confused with the renowned play) is a short fan animation based off of the game "Deltarune".
The Silent Source was an interactive and informative thesis project I worked on for my CITA Practicum class at CofC. Built in Unity, the experience engages users in the act of killing pigs, revealing various products made from pigs (morbid, I know). The goal of this experience was to educate users on the wide range of items that involve pigs in their production and to make the act of killing feel more personal and impactful. This project was made with a team of students, and my primary responsibility was creating, animating, and assembling the game's visual assets.
Dolly's World is a developing queer, narrative-driven VR puzzle game created by Dr. Sarah Schoemann at CofC. I worked on Dolly's World with a team of extremely talented students for a few years, primarily contributing to the visual assets of the game. Inspired by aesthetic styles of the late 80s / 90s (such as Wacky Pomo), I created assets such as the pause menu, the main logo, and some repeating wallpapers/textures. Fun fact: the three pencil-style images above were part of a puzzle, where placing the sunny piece in sunlight, the rainy piece in water, and the soil piece in soil revealed their complete, colored forms (also featured above)!You can learn more about Dolly's World here

Believe it or not, Pipzoww isn't my real name. It's Holden Colclough. Sorry you had to find out this way.
I'm an artist based in Columbia, SC, and I graduated from the College of Charleston in 2025 with a BA in Computing in the Arts. Most of my artworks and illustrations are digitally created using Procreate and/or Adobe Illustrator. My personal works are greatly inspired by the nostalgia and innocence of the internet in the early 2000s - sites like Geocities and Newgrounds come to mind. Hopefully, some of that influence is visible through this website!
If you'd like to collaborate, request my services, or just say hi - email me at [email protected]. You can also DM me on any of my socials which are linked below. Don't be a stranger!









(Pssst! There are a couple more secrets hiding around this website! To find them, don't be afraid to ask questions.)









(Hot dog! You found a secret!)









(Wow, a secret! This is a very big dill!)









(Wow, that was a tricky one! Taco 'bout a sharp eye!)